AI Insights · Timothy · July 2023
Top 5 Third Person Games on iOS in Latin America Q2 2023
In Q2 2023, the top 5 third person games on iOS in Latin America showcased varied performance in downloads, revenue, and active users. Free Fire: 7th Anniversary led the pack in all metrics.
During the second quarter of 2023, the top 5 third person games on the iOS platform in Latin America exhibited diverse trends in downloads, revenue, and active users. Here is a detailed look at their performance:
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED consistently dominated. Weekly revenue peaked at around $354K in mid-May and saw a slight dip to approximately $290K by the end of June. Weekly downloads fluctuated, starting at 151K in late March and ending at 150K in late June. Active users started at 4.3M at the end of March and declined to about 3.8M by the end of June.
Subway Surfers by Sybo Games ApS had steady weekly downloads, peaking at over 111K in early April and maintaining around 101K by the end of June. Revenue remained relatively stable, with minor fluctuations between $2.2K and $2.7K. Active users saw a downward trend from 3.7M in late March to around 3.2M by the end of June.
Nintendo's Mario Kart Tour experienced a significant spike in downloads, reaching over 106K in late April, before gradually declining to about 45K by late June. Weekly revenue showed some variability, ranging from $10K to $17K, and active users peaked at 271K in early May, later stabilizing around 216K by the end of June.
Stumble Guys from Scopely, Inc. had a varied performance in weekly downloads, peaking at 68K in early May and settling at around 67K by late June. Revenue saw a notable increase, starting at $74K in early April and reaching $75K by the end of June. Active users fluctuated, hitting a high of 513K in late April and ending the quarter at approximately 384K.
Farlight 84 by Farlight Games, despite being a newer entrant, showed impressive growth. Downloads peaked at 163K in late May before declining to around 22K by late June. Weekly revenue reached its highest at $25K by the end of May, and active users peaked at 186K in late May, ending the quarter at roughly 58K.
For more detailed insights and data, visit Sensor Tower.